Disease & Doctors
It is not only war that kills. A medical loop weaves through the seasons, drugs and thirst — and at its center is dysentery, the disease that spreads from filth.
Falling ill
Get careless around filth in the wrong place — especially with raw food on you — and you risk catching dysentery. Once it takes hold it runs for days, worsening as it goes:
- Early — a dizzy haze and a nagging weakness.
- Severe — the world swims, tints sick and green, and your vision distorts.
- Late — left untreated, it starts to drain your health outright.
Treatment
| Cure | Notes |
|---|---|
| Sleep | A good rest sees it off. |
| Herbal Remedy | A cure you can also gift to sick NPCs. |
| Clean water | Wash away filth before it spreads. |
| The MedBed | The dedicated sickbed — see below. |
The MedBed
Lie down on a MedBed and your recovery begins, faster the sicker you are — and faster still with a Doctor at your side. A label above the bed counts your progress back to health.
The roles
The Doctor
A Doctor wears the plague-nurse's mask and holds the keys to the remedies. Their presence at a sickbed is what turns a slow, miserable recovery into a quick one.
The Janitor
The Janitor patrols the village with shovel and bucket, cleaning up filth before it sickens anyone. They're all but immune to the disease they fight — though every so often, even they come down with it.
These are gameplay systems inside a fantasy mod. If any of this touches on real-world health concerns for you, that's worth taking seriously outside the game.